Archive

TA Zero Alpha 4d

Here is a little Christmas present for you! Version Alpha 4d of Total Annihilation Zero!

Unlike the previous releases, Alpha 4d does not expand the game with new units, but rather focuses on finalizing the current content and fixing old mistakes. Most notably, this includes a complete overhaul of all weapon sound effects, new water and lava splash animations, reworking parts of oldest unit models, and over 200 balance adjustments.

The main theme of these balance changes is trying to slightly shift focus away from the heaviest units of each tier, and allowing players to field tier 2 light units a little bit faster, without changing the overall cost of getting a single tier 2 heavy hitter by much. Another sweeping change then is that weapon ranges of most units have been reduced, primarily to fit them within sight ranges.

In addition to the usual mod content, ddraw fix version 10 (made by ajh2794) is included in the Alpha 4d download in a separate folder. While it is still work-in-progress, it should result in increased frame rates for all users, and should allow people who have previously needed to use the hotfix to play without any issues. The old hotfix is still included as a backup option.

Download TA Zero Alpha 4d here, and visit the official discussion thread.

TA Zero Map Pack 1c

New version of Total Annihilation Zero Map Pack is finally here!

Long time in the making, Version 1c adds several new maps to the pack, remakes two of the oldest maps, and overhauls the rest. These maps make use of a wide variety of new map features, including lava eruptions and other animated pieces, and exotic crystal formations that can be reclaimed several times.

Several mistakes on the oldest maps have been fixed, and some purely visual map features have been adjusted so that wreckage will not magically disappear when units are destroyed on top of them.

Download TA Zero Map Pack 1c here, and visit the official discussion thread.