Maps included in the latest version of Total Annihilation Zero Map Pack are detailed below.
Current Map List
Heated Argument Size: 12×6 Players: 1vs1, 2vs2 Positions: 1 W, 2 E, 3 W, 4 E Info: Fiery duel map inclined towards aggressive use of commander. |
Brimstone Steppes Size: 16×6 Players: 1vs1, 2vs2 Positions: 1 W, 2 E, 3 W, 4 E Info: Fractured paths enable limited mobility around this fiery landscape, leaving some areas for aircraft alone. |
River of Flame Size: 8×11 Players: 1vs1, 2vs2 Positions: 1 SW, 2 NE, 3 SW, 4 NE Info: Desolate map split by lava flow and torn by ravines with many chokepoints and abundance of reclaimable rocks. |
Metallurgy Size: 11×6 Players: 1vs1, 2vs2 Positions: 1 SW, 2 NE, 3 SW, 4 NE Info: Complex superstructure map that favors use of artillery and aircraft. |
Power Core Size: 8×8 Players: 1vs1, 2vs2 Positions: 1 SE, 2 NW, 3 SE, 4 NW Info: Cramped superstructure map where space is the scarcest resource. |
Crystal Gorge Size: 12×9 Players: 1vs1, 2vs2 Positions: 1 SW, 2 NE, 3 S, 4 N Info: Deposits of valuable exotic crystals make this otherwise less mineral rich area fiercely contested. |
Howling Abyss Size: 4×12 Players: 1vs1 Positions: 1 S, 2 N Info: Between dark depths and enclosing ravines, commanders must fight for control of a few bridges leading over the abyss. |
Raindance Size: 8×8 Players: 1vs1, 2vs2 Positions: 1 SW, 2 NE, 3 SW, 4 NE Info: Cragged map with many paths to the enemy and lots of reclaimable resources in between. |
Hiemal Duel Size: 7×7 Players: 1vs1 Positions: 1 NW, 2 SE Info: Tight duel map where commanders start with one flank open to enemy attack and another to quickly advance towards. |
Hibernal Rift Size: 13×13 Players: 1vs1, 2vs2 Positions: 1 SW, 2 NE, 3 SW, 4 NE Info: Vast amount of metal deposited to this area by recent volcanic activity makes it a literal hot spot. |