Archive

Maps

Maps included in the latest version of Total Annihilation Zero are detailed below.


Current Map List

Brimstone Steppes
Size: 16×6
Players: 1vs1, 2vs2
Positions: 1 W, 2 E, 3 W, 4 E
Info: Fractured paths enable limited mobility around this fiery landscape, leaving some areas for aircraft alone.
River of Flame
Size: 8×11
Players: 1vs1, 2vs2
Positions: 1 SW, 2 NE, 3 SW, 4 NE
Info: Desolate map split by lava flow and torn by ravines with many chokepoints and abundance of reclaimable rocks.
Raindance
Size: 8×8
Players: 1vs1, 2vs2
Positions: 1 SW, 2 NE, 3 SW, 4 NE
Info: Cragged map with many paths to the enemy and lots of reclaimable resources in between.
Metallurgy
Size: 11×6
Players: 1vs1, 2vs2
Positions: 1 SW, 2 NE, 3 SW, 4 NE
Info: Complex superstructure map that favors use of artillery and aircraft.
Scramble
Size: 10×10
Players: 1vs1
Positions: 1 W, 2 E
Info: Unusual map where commanders require aerial transportation to reach the main island. Scramble your fighters!

Note: The AI is incapable of playing this map properly.

Torkan Passage
Size: 8×8
Players: 1vs1, 2vs2, 3vs3
Positions: 1 SW, 2 NE, 3 SW, 4 NE, 5 SW, 6 NE
Info: Initially straightforward ground map that eventually turns to favor use of full spectrum of land, air and sea units.
Resculon Power Core
Size: 8×8
Players: 1vs1, 2vs2
Positions: 1 SE, 2 NW, 3 SE, 4 NW
Info: Cramped superstructure map where space is the scarcest resource.
Heated Argument
Size: 10×4
Players: 1vs1
Positions: 1 W, 2 E
Info: Fiery duel map inclined towards aggressive use of commander.
Hiemal Duel
Size: 6×6
Players: 1vs1
Positions: 1 NW, 2 SE
Info: Tight duel map where commanders start with one flank open to enemy attack and another to quickly advance towards.