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Subscriptions and updates

Today we are launching a new site feature: subscriptions! From now on, you can subscribe to this news page via RSS or email and be automatically and instantly notified whenever there's a news post. That way you'll never miss out on new releases or all the cool updates and previews we'll be posting here on the site, such as previews of upcoming T2 units. What's that? T2 units?! That's right, over the next couple of weeks we'll be posting previews of T2 units, which are currently in development. Of course, there's a lot more work to be done, but we've already got a surprising number of unit models ready for show.

In other news, we've made some updates to existing content since the site launched. There's some new FAQ entries, the unit guides have been updated with some things we forgot to mention, and there's a new screenshot thread, accessible from the screenshots page, where you can upload your own screenshots. Cool screenshots will be added to the official gallery on the website.

Oh, and don't miss today's earlier news about our latest map release, Metallurgy, perfect for intense duels combining ground and air. That's all for now… and don't forget to subscribe!

Update: Just to reminder to all subscribers: don't forget to click the confirmation link in the initial email you receive when you sign up! Otherwise, your subscription won't be complete and you won't get notifications!

Metallurgy

Our newest addition to battlefields designed for the mod, Metallurgy, is now available at Maps page. Metallurgy is the second map of its kind, made by carefully assembling map elements over enlarged heightmap in GIMP rather than the usual method of using Annihilator map editor. It is also the first map to come with tag "TAZ", and older "XS2" maps will eventually be updated and released again.

Despite its misleading appearance, Metallurgy is not a metal map. Metal is available as shiny patches atop the structures and there are also two thermal vents on the map, one close to each team's start position. Map's structure encourages use of aerial units despite its small size.

Introducing Total Annihilation Zero

Welcome to the Total Annihilation Zero website, the new home of Total Annihilation Zero, previously known as TA: Excess II. On this site you'll find all the latest news, media, and information about the TA Zero project. We've already set up a lot of content including screenshots, previews, FAQs, and unit guides but there's a lot more to come in the future. We'll also be posting regular news updates detailing the development progress of the mod.

Not only are we launching the website today, we're also releasing the long-delayed Alpha 3 release of TA Zero, which has now accumulated a gigantic changelog of 224 entries. Here's a sampling of what's new:

– Tier 1 naval units for all factions have been added.
– Two normal units have been added: the Arm Hammer artillery turret and GoK Domina support hovercraft.
– Explosion animations have been completely recreated and further enhanced by the addition of "giblets".
– Useful interface enhancements have been added, such as minimap range rings for all turrets.
– Massive balance adjustments have been made across the board.
– Numerous technical fixes have been implemented.
– xpoy's new ddraw.dll file has been included, bringing important enhancements and fixes.
– The +ai and +control # cheats have been enabled for skirmish, allowing you to control the AI players.
– And much more! Read about all 224 changes on the Version History page.

Download TA Zero Alpha 3 Here!

Don't forget to visit the official Alpha 3 discussion thread.

That's not all! There's also a new map called Scramble. It was actually created quite a while ago but we decided to release it when the website launched. It's an unusual map because the the only way to get your Commander off of your starting island is by aerial transport. Needless to say, the AI will have a lot of trouble with this map due to the fact that it doesn't use transports.

Head on over to the Maps section to download Scramble.

Have questions or comments? Feel free to leave a comment here or visit the forum.